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[ETF] Entity Texture Features

为 Fabric 提供 OptiFine 风格的资源包实体发光、随机纹理和自定义纹理支持

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项目介绍


Entity Texture Features


discord - curseforge - modrinth - github - kofi


关于

ETF 是一款适用于 Fabric、Forge 和 NeoForge 的模组,提供了多种_实体纹理特性_,包括实体和玩家皮肤特性!

ETF 主要支持 OptiFine 格式,可作为 OptiFine 的替代模组之一,并提供更多特性和选项!

如果你想在 Fabric 上使用更多 OptiFine 特性,可以查看由 LambdaAurora 制作的 this list,或者使用 Fabulously Optimized modpack,它包含了所有 OptiFine 平替模组!

特性

  • 使用 OptiFine 格式自定义实体纹理和随机实体纹理,还支持更多属性![指南]
  • 使用 OptiFine 格式的发光实体纹理,[指南]
  • 用于生物眨眼的简单格式。[指南]
  • 玩家皮肤特性,包括眨眼、发光纹理等![指南]

兼容内容

设置与配置

可以在游戏内通过 Mod Menu、资源包界面中的设置按钮更改设置,也可以编辑位于 config/entity_texture_features.json 下的配置文件。

模组支持

只要使用原版渲染方式,本模组就应当兼容任何模组添加的实体。

任何在自定义 GUI 中显示实体的模组,都可以将 entity.getblockstate 设为 null 或 VOID_AIR 类型,以强制使用默认纹理;也可以将展示生物的 UUID 设为 UUID.nameUUIDFromBytes(("GENERIC").getBytes()) 来达到相同效果。


更新日志

你可以在这里查看更新日志:here。


需要帮助或有疑问?

你可以通过我的 Discord 联系我(优先),也可以在 GitHub 上提交问题。


discord - curseforge - modrinth - github - kofi


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对照原文


Entity Texture Features


discord - curseforge - modrinth - github - kofi


About

ETF is a Fabric, Forge & NeoForge mod that adds many Entity Texture Features, including entity and player skin features!

ETF primarily supports the OptiFine format, acting as one of the alternative mods to OptiFine, but with many more features and options!

If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized modpack, which includes all the OptiFine parity mods!

Features

  • Custom & random entity textures with the OptiFine format, including even more properties! [guide]
  • Emissive/glowing entity textures with the OptiFine format, [guide]
  • Simple format for blinking mobs. [guide]
  • Player skin features, including blinking, emissive textures, and more! [guide]

Compatible with

Settings & configuration

Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located under config/entity_texture_features.json

Mod support

This mod should be compatible with any mod added entities as long as they use regular vanilla rendering

Any mod displaying an entity in a custom GUI can force the default texture by having the entity.getblockstate set to either null or of type VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID.nameUUIDFromBytes(("GENERIC").getBytes()).


Changelog

You can find the changelog here.


Need help or have questions?

You can reach out on my Discord (preferred) or open an issue on GitHub.


discord - curseforge - modrinth - github - kofi


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版本与依赖
版本Minecraft加载器依赖
7.2.6-neoforge-26.326.3neoforge此版本未声明额外依赖
7.2.6-fabric-26.326.3fabric / quilt此版本未声明额外依赖
7.2.6-neoforge-26.226.2neoforge此版本未声明额外依赖
7.2.6-fabric-26.226.2fabric / quilt此版本未声明额外依赖
7.2.6-neoforge-26.126.1 / 26.1.1 / 26.1.2neoforge此版本未声明额外依赖
7.2.6-fabric-26.126.1 / 26.1.1 / 26.1.2fabric / quilt此版本未声明额外依赖
7.2.6-neoforge-1.21.91.21.9 / 1.21.10neoforge此版本未声明额外依赖
7.2.6-forge-1.21.91.21.9 / 1.21.10forge此版本未声明额外依赖
7.2.6-fabric-1.21.91.21.9 / 1.21.10fabric / quilt此版本未声明额外依赖
7.2.6-neoforge-1.21.61.21.6 / 1.21.7 / 1.21.8neoforge此版本未声明额外依赖
7.2.6-forge-1.21.61.21.6 / 1.21.7 / 1.21.8forge此版本未声明额外依赖
7.2.6-neoforge-1.21.51.21.5neoforge此版本未声明额外依赖